AI Insights · Timothy · July 2021
Top 5 Gacha Games Performance in Middle East Q2 2021
Discover the performance trends of the top 5 Gacha games in the Middle East for Q2 2021, including key metrics like weekly downloads, revenue, and active users.
In Q2 2021, the top 5 Gacha games in the Middle East exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of these games based on data from Sensor Tower.
Rise of Kingdoms by Lilith Games saw fluctuations in its weekly revenue, peaking at approximately $532K in the first week of April and reaching its lowest at around $350K in early June. Weekly downloads hit a high of 31K in early April and then trended downward, stabilizing around 10K towards the end of June. Active users peaked at 88K in mid-April, before gradually declining to about 57K by the end of the quarter.
Top War: Battle Game from River Game HK Limited maintained a relatively stable revenue stream, with a notable peak of approximately $389K in late May. Weekly downloads showed an upward trend in April, reaching a high of around 36K, and remained fairly consistent through June. Active users experienced a steady increase, peaking at about 139K in late April before stabilizing around 130K towards the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. exhibited significant revenue spikes, with a peak of approximately $204K in the last week of June. Downloads saw a notable increase in early June, reaching around 23K. Active users remained relatively stable throughout the quarter, peaking at approximately 151K in late June.
Captain Tsubasa: Dream Team from KLab Inc. showed a gradual rise in revenue, peaking at about $131K in the last week of June. Downloads fluctuated, peaking at around 12K in late April but dropping to about 3K by the end of June. Active users saw a peak of approximately 15K in late April before declining to around 7K towards the end of the quarter.
8 Ball Pool™ by Miniclip.com maintained a consistent performance in terms of revenue, peaking at around $84K in the last week of June. Weekly downloads hovered around 75K throughout the quarter, with a peak of approximately 93K in mid-April. Active users remained robust, peaking at around 2.15M in late April before gradually declining to about 1.95M by the end of June.
For more detailed insights and further data, visit Sensor Tower.